Master Post

mugimugisama:

diaryofmadotsuki:

Download links

.flow

Sick Mind

The Looking Glass (Need RPG Maker 2k3 to play - Download link below)

LCDDEM

Hell Diary

Ib

Yumi Nisshi

Ultra Violet



See these for more downloads: [x] [x] [x] [x]

RPG Maker 2k3



Informational Links

Mugensou (Not Released)

Broken Bottles

The Looking Glass

Hell Diary

Sick Mind



*I’ll add and edit whenever something occurs! If anything there is always the Yume Nikki wiki. 

this is nowhere near enough. Go check out the chinese fangame wiki

plus

Ib?

aisyaland:

thewiregates:

So things i learned NOT to do:

-No stolen work
-No eyes (though, may I say that if you don’t try to make them CREEPY LIKE WOWOWOWOW SPOOKY, then i think eyes might be okay?)
-No bloody mouths
-No mado recolors
-No huge looping maps with NOTHING in them

anything else?

-Eyes as a motif can work out, actually, just in small moderation, and perhaps the same eye(s) reoccurring over and over is fine.  It really means “Don’t use eyes as a lazy way to scare people/be creepy”.  Notice lazy.   The same could go for bloody mouths.

-Try to base things around a central theme, or various themes.  While complete and utter random worlds are ok, they’re better for games that aim to mimic dreams more than anything (ex Yume 2kki), or actual worlds not relating to dreams at all(ex.The Looking Glass).  You can have various worlds that DON’T relate to any of your themes at all, but keep those in moderation.

-No internet memes, mainly due to how old and quickly forgotten they are (for example, remember Fred? Yeah I don’t either).

-Remember, any references to current events or outside media (like Homestuck, Twilight, Attack of the 50ft Gila Monster, etc.) will date your game, including internet memes.  I only say this in case you want to apply it somewhere in game. :u

-It’s ok to have cliches, as long as they’re set up & written well.

-Foreshadowing is good, foreshadowing is great, just remember not to beat it on your audience like a giant metal slate. (yes to foreshadowing, but try to make it on the subtle side!)

-Always check your game for passability errors.  Just, trust me ;w;

ayosu-itsuki:

New design by Unbekannt http://flutterdevblog.tumblr.com/
As you can see, it’s ab-so-lute-ly different from the original. A whole new spriting style. Which means that everything will be redone yet again. v0.01 keeps moving away and away and away…
Wow. Suddenly I feel like everything I do is a piece of poo. I really need help.

ayosu-itsuki:

New design by Unbekannt http://flutterdevblog.tumblr.com/

As you can see, it’s ab-so-lute-ly different from the original. A whole new spriting style. Which means that everything will be redone yet again. v0.01 keeps moving away and away and away…

Wow. Suddenly I feel like everything I do is a piece of poo. I really need help.

HEY

mishkahd:

There needs to be a SERIOUS improvement project for the fg wiki. A lot of info on western fgs was hilariously outdated or incomplete, and yet some Japanese games are featured and even still actively have theories and edits made to them.

We have a standard to meet, so get cracking! The Other Line not having canonical information from at least 0.05 should be inexcusable!

octnaso:

ゆめにっき 窓付き

Just a reminder for morning people that Dev Diary is open!

Dev Diary is a forum focused on providing a safe, friendly space for Yume Nikki fangame developers, and further fangame developers of any sort. It is much the same as Uboachan, where you can post threads for your game, or for help in whatever game engine you are using. There are also forums for creative work such as making music, and another forum called Steal This Idea where you can dump any fangame ideas that you may have but probably won’t use yourself.

Please feel free to join us! Unless someone starts trouble, it is open to everyone even if you are not currently a fan game creator. So if you think you have ideas that could make fan games better, please do join!

nothisisnotdog:

Why is anatomy so hard to draw it just

kyoufushounikki:

Dumb Effect.png

Alternatively

Last effect I’m spoiling.png

ALSO, probably the first spritesheet I’m kind of happy with. I’m thinking of adding dark purple hues to her hair for contrast, but I also wanted her to look more soft, so I’m just going to leave it how it is c: